I recall having used a few savestates towards the end mainly to avoid backtracking, since I didn't have as much time for gaming. The difficulty curve is indeed a curve (at least it was in v8), the challenges are almost all surmountable by the average player who has enough patience to cook omelets. I can say that SMRPG Armageddon is a technical masterpiece which should be experienced by all veteran SMRPG players. I can't speak for v10, but I have been loosely following the dedicated forum since then and there have certain been many drastic changes. The end-game was a bit "open world" in that you could approach most of the bosses, but 9/10 of them would smoosh you until defeating the easier ones or performing a very thorough gear check. It brought a very fresh and a bit more challenging experience to the original game all the way up to Smithy.Īfter Smithy was the meat of this hack, the end-game, which is a sort of easter egg hunt for the new bosses and zones, many of which are teased while playing through the main storyline. So, I game across SMRPG Armageddon and decided to give it a shot. and I'm convinced the game is deliberately soft-locked at Grate Guy and Knife Guy who must have infinite HP. Mario is a Drug Addict was surprisingly enjoyable, except for a few bosses with stupidly high HP. Bob-Omb Mafia seemed like it would be good but the difficulty was simply infuriating. I had played the few other available SMRPG hacks but was never able to scratch the itch I had for a positive, fresh experience of SMRPG, while I was constantly finishing hacks of Zelda ALTTP, Super Metroid, SMW, etc, with great satisfaction. challenging, unique experiences, crossover bosses, etc. I played through version 8.x of this game a few years back. Disclaimer: I do not play "Kaizo" hacks and generally steer clear of most "hard" hacks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |